
              M.A.M.E.  -  Multiple Arcade Machine Emulator
     Copyright (C) 1997, 1998, 1999  by Nicola Salmoria and the MAME team

Please note that many people helped with this project, either directly or by
releasing source code that was used to write the drivers. We are not trying to
appropriate merit that isn't ours. See the acknowledgments section for a list
of contributors, however please note that the list is largely incomplete. See
also the CREDITS section in the emulator to see the people who contributed to a
specific driver. Again, that list might be incomplete. We apologize in advance
for any omission.

All trademarks cited in this document are property of their respective owners.


Usage and Distribution License
------------------------------

I. Purpose
----------
   MAME is strictly a no profit project. Its main purpose is to be a reference
   to the inner workings of the emulated arcade machines. This is done for
   educational purposes and to preserve many historical games from the oblivion
   they would sink into when the hardware they run on will stop working.
   Of course to preserve the games you must also be able to actually play them;
   you can see that as a nice side effect.
   It is not our intention to infringe any copyrights or patents pending on the
   original games. All of the source code is either our own or freely
   available. To work, the emulator requires ROMs of the original arcade
   machines, which must be provided by the user. No portion of the code of the
   original ROMs is included in the executable.

II. Cost
--------
   MAME is free. The source code is free. Selling it is not allowed.

III. ROM Images
---------------
   ROM images are copyrighted material, and most of them cannot be distributed
   freely. Distribution of MAME on the same physical medium as illegal copies
   of ROM images is strictly forbidden.
   You are not allowed to distribute MAME in any form if you sell, advertise or
   publicize illegal CD-ROMs or other media containing ROM images. Note that
   the restriction applies even if you don't directly make money out of that.
   You are allowed to make ROMs and MAME available for download on the same web
   site, but only if you warn users about the copyright status of the ROMs and
   make it clear that they must not download the ROMs unless they are entitled
   to do so.

IV. Source Code Distribution
----------------------------
   If you distribute the binary, you should also distribute the source code. If
   you can't do that, you must provide a pointer to a place where the source
   can be obtained.

V. Distribution Integrity
-------------------------
   This chapter applies to the official MAME distribution. See below for
   limitations on the distribution of derivative works.
   MAME must be distributed only in the original archives. You are not allowed
   to distribute a modified version, nor to remove and/or add files to the
   archive.

VI. Reuse of Source Code
--------------------------
   This chapter might not apply to specific portions of MAME (e.g. CPU
   emulators) which bear different copyright notices.
   The source code cannot be used in a commercial product without a written
   authorization of the authors. Use in non commercial products is allowed and
   indeed encouraged; however if you use portions of the MAME source code in
   your program, you must make the full source code freely available as well.
   Usage of the _information_ contained in the source code is free for any use.
   However, given the amount of time and energy it took to collect this
   information, we would appreciate if you made the additional information you
   might have freely available as well.

VII. Derivative Works
---------------------
   Derivative works are allowed (provided source code is available), but
   discouraged: MAME is a project continuously evolving, and you should, in
   your best interest, submit your contributions to the development team, so
   that they are integrated in the main distribution.
   There are a certain number of drivers in the source which are disabled in
   the official distribution. Enabling them is NOT considered a derivative
   work, and distribution of executables with those drivers enabled is strictly
   forbidden.


How to Contact Us
-----------------

The official MAME home page is http://mame.retrogames.com/. You can always
find the latest release there, including beta versions and information on
things being worked on. Also, a totally legal and free ROM set of Robby
Roto is available on the same page.

If you have bugs to report, check the MAME Testing Project at
http://zan.emuunlim.com/mametesters/

Here are some of the people contributing to MAME. If you have comments,
suggestions or bug reports about an existing driver, check the driver's Credits
section to find who has worked on it, and send comments to that person. If you
are not sure who to contact, write to Nicola. If you have comments specific to
a system other than DOS (e.g. Mac, Win32, Unix), they should be sent to the
respective port maintainer (check the documentation to know who he is). DON'T
SEND THEM TO NICOLA - they will be ignored.

Nicola Salmoria    MC6489@mclink.it

Mike Balfour       mab22@po.cwru.edu
Aaron Giles        agiles@sirius.com
Chris Moore        chris.moore@writeme.com
Brad Oliver        bradman@pobox.com
Andrew Scott       ascott@utkux.utcc.utk.edu
Zsolt Vasvari      vaszs01@banet.net

DON'T SEND BINARY ATTACHMENTS WITHOUT ASKING FIRST, *ESPECIALLY* ROM IMAGES.

THESE ARE NOT SUPPORT ADDRESSES. Support questions sent to these addresses
*will* be ignored. Please understand that this is a *free* project, mostly
targeted at experienced users. We don't have the resources to provide end user
support. Basically, if you can't get the emulator to work, you are on your own.
First of all, read the docs carefully. If you still can't find an answer to
your question, try checking the beginner's sections that many emulation pages
have, or ask on the appropriate Usenet newsgroups (e.g. comp.emulators.misc) or
on the official MAME message board, http://www.macmame.org/wwwboard/mame/.

For help in compiling MAME, check these pages:
http://zan.emuunlim.com/mame/compile/compilemame.html
http://zan.emuunlim.com/mame/compile/compilemamebeta.html

Also, DO NOT SEND REQUESTS FOR NEW GAMES TO ADD, unless you have some original
info on the game hardware or, even better, own the board and have the technical
expertise needed to help us.
Please don't send us information widely available on the Internet - we are
perfectly capable of finding it ourselves, thank you.



Acknowledgments
---------------

First of all, thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for
starting the Arcade Emulation Programming Repository at
http://valhalla.ph.tn.tudelft.nl/emul8
Without the Repository, I would never have even tried to write an emulator.
Unfortunately, the original Repository is now closed, but its spirit lives
on in MAME.

Z80 emulator Copyright (c) 1998 Juergen Buchmueller, all rights reserved.
M6502 emulator Copyright (c) 1998 Juergen Buchmueller, all rights reserved.
Hu6280 Copyright (c) 1999 Bryan McPhail, mish@tendril.force9.net
I86 emulator by David Hedley, modified by Fabrice Frances (frances@ensica.fr)
M6809 emulator by John Butler, based on L.C. Benschop's 6809 Simulator V09.
M6808 based on L.C. Benschop's 6809 Simulator V09.
M68000 emulator Copyright 1999 Karl Stenerud.  All rights reserved.
80x86 M68000 emulator Copyright 1998, Mike Coates, Darren Olafson.
8039 emulator by Mirko Buffoni, based on 8048 emulator by Dan Boris.
T-11 emulator Copyright (C) Aaron Giles 1998
TMS34010 emulator by Alex Pasadyn and Zsolt Vasvari.
TMS9900 emulator by Andy Jones, based on original code by Ton Brouwer.
Cinematronics CPU emulator by Jeff Mitchell, Zonn Moore, Neil Bradley.
Atari AVG/DVG emulation based on VECSIM by Hedley Rainnie, Eric Smith and
Al Kossow.

TMS5220 emulator by Frank Palazzolo.
AY-3-8910 emulation based on various code snippets by Ville Hallik,
  Michael Cuddy, Tatsuyuki Satoh, Fabrice Frances, Nicola Salmoria.
YM-2203 and YM-2151 emulation by Tatsuyuki Satoh.
POKEY emulator by Ron Fries (rfries@aol.com).
Many thanks to Eric Smith, Hedley Rainnie and Sean Trowbridge for information
   on the Pokey random number generator.
NES sound hardware info by Jeremy Chadwick and Hedley Rainne.
YM3812 and YM3526 emulation by Carl-Henrik Skårstedt.
YM2610 emulation by Hiromitsu Shioya.

Background art by Peter Hirschberg (PeterH@cronuscom.com).

Allegro library by Shawn Hargreaves, 1994/97
SEAL Synthetic Audio Library API Interface Copyright (C) 1995, 1996
   Carlos Hasan. All Rights Reserved.
Video modes created using Tweak 1.6b by Robert Schmidt, who also wrote
   TwkUser.c.
"inflate" code for zip file support by Mark Adler.

Big thanks to Gary Walton (garyw@excels-w.demon.co.uk) for too many things
   to mention them all.

Thanks to Brian Deuel, Neil Bradley and the Retrocade dev team for allowing us
to use Retrocade's game history database. [John Butler]


